Mastering Graphics Programming with Vulkan

by Marco Castorina

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Description

Develop a rendering framework in this part-color guide by implementing next-generation 3D graphics, leveraging advanced Vulkan features, and getting familiar with efficient real-time ray tracing techniques uncovered by leading industry veterans, Marco Castorina and Gabriel Sassone Key Features Use a pre-built "Raptor" engine to abstract tedious aspects like file systems, memory allocation, and utility functionsDelve into advanced graphics programming by taking advantage of Vulkan's cutting-edge