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Description
A transformational, transformative story about video games, three queer friends, and the code(s) they learn to survive, from the winner of the Lambda Literary Award for Trans Fiction 1998: Lilith, Sash, and Abraxa are teenagers, scattered across the country but joined by the Internet as they create Saga of the Sorceress, a video game that will change everything, if only for the three of them. Eighteen years later, Saga of the Sorceress still exists only on the scattered drives of its creators. L